5/24/2010

Level 3, Myrmidon fitting

University of Calle's mysterious doorbell dashing expert, Blaster Babe, donated a hefty sum to Dax Jr. 'for being a good person,' adding I should buy something fancy. Since one of my current goals is to raise standing with Federation Intelligence Office to 8.0 for jump clones, the natural choice was upgrading the Vexor to a battlecruiser class ship.

In honor of Blaster Babe, I shall name all my Myrmidons after her(him).


My first BB Myrmidon burnt brightly when it got stuck in an asteroid during a mission. Dax Jr. got bored with railguns at the time and loaded six blasters which was ultimately the undoing of the ship as it got swarmed by rats while trying to fire blasters at short range. Note: do not use blasters for missions unless flying a Proteus. In hind sight, I should have petitioned the loss for reimbursement: the ship kept bumping into the asteroid while accelerating to warp and I wasn't able to manually stop it because 'the ship was engaged in warp.' Another note: avoid collidable objects unless flying a Proteus.

I've experimented with various fittings but settled for below setup.



Level 3 mission fitting:

  • Lows
    • Meta Adaptive Nano Membrane
    • Meta Mission Specific Hardener (switch EM/Kinetic)
    • Meta Thermic Hardener
    • Medium Armor Repairer II x2
    • Damage Control II
  • Mids
    • 10MN Afterburner I
    • Cap Recharger II x4
  • Highs
    • Drone Link Augmentor I
    • Meta 200mm Railgun x5
  • Rigs
    • Medium Auxiliary Nano Pump I
    • Medium Capacitor Control Circuit I x2
  • Drones
    • Hammerhead II x5
    • Hobgoblin II x5
    • Valkyrie II x5
Even with low skills, this setup will run cap stable meaning all the modules, including two armor repairers, can be turned on during the entire mission. With moderate kiting it is over tanked but better safe than sorry. For certain mercenary missions in which rats pour all types of damage, fitting an Explosive Hardener is advised. Stacking two meta Adaptive Nano Membranes is encouraged for those with decent Armor Compensation skills which in turn allows for the replacement of a DCU.

Gallente mission runners will find that a number of faction ships, such as Amarr, take longer to bring down. This is because hybrid ammos and Gallente drones only deal kinetic and thermal damage. Amarr Drone Specialization enables EM damage drones while Minmatar Drone Specialization provides access to explosive damage drones. Use them accordingly as you do for armor protection.

Looting and salvaging should be delegated to a Catalyst in order to save time.

Running level 4 missions is possible with the addition of Ogres but it can take hours to complete a single mission therefore it is better to either blitz them or grind level 3's until getting the Dominix.

Long live Blaster Babe!

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