5/30/2010

Multiboxing

The person who knows how will always have a job. The person who knows why will always be his boss.

Earlier this month I sent myself a 21 day trial invite to exploit the benefits of running multiple accounts, a practice that is considered a norm to many. Multiboxing isn't new to online games but why is this prevalent in EVE?

EVE's advancement mechanic limits skill training to one character at a time even though three can exist in a single account. Each career takes a considerable amount of time to develop so one has the choice of either waiting for months to perform a role effectively or creating a new character to reach that goal faster. This extends to meta gaming as well. Devious capsuleers would, for whatever their motive, plot behind enemies or unsuspecting victims by assuming a new identity.

Success in New Eden can always be measured in terms of ISK value. The majority of activities capulseers engage in revolve around generating revenue be it mining, trading, or ransoming; the list can go on as long as one's imagination. Mission runners like to talk about how much they've made in an hour. Some are rumored to have reached nirvana after picking up consecutive faction loots. Even in PvP, apart from the outcome of the battlefield or a campaign's going forward, he or she who is able to cause others more loss is considered to have done a better job. My current goal is to build a stable cash cow who will supply game time coupons for all the accounts that I might own in the future and allow Dax Jr. to concentrate on his battles once he is ready to join a warring alliance.

In the first couple of weeks the alt, who will not be named at this time, saw no action nor heard from anyone other than Dax Jr., who wired money for basic attribute implants and advanced learning skills. He was sometimes seen talking with tutorial agents at Trossere and even befriended two of them. But he mostly kept to himself. One day he abruptly left for Dodixie and later emerged in a Retriever.

Dax Jr. patiently awaits to haul ore. 

It soon became clear why private corps ran regular mining ops. Gaining access to the more valuable ores with logistics support and a security detail were obvious. One defining factor I failed to see was EVE's fleet bonus system, a party buff in traditional MMO, which, when applied to mining makes a lone miner far less competitive. A booster who is fully trained and equipped in Mining Foreman provides up to +29% more yield to everyone in the fleet. Add to that a full array of skilled refiners, manufacturers and traders who can lend a helping hand. I suppose it's time for me to join a corp.

For those who are interested or planning on mining, be sure to read Halada's <The Complete Miner's Guide>.

5/24/2010

iPhone wallpapers

Here are some wallpapers for your iPhone.They're all flying in one direction because of the unlock slider.

I do have other compositions in mind which will be available upon request.

Fly safe.
 






Level 3, Myrmidon fitting

University of Calle's mysterious doorbell dashing expert, Blaster Babe, donated a hefty sum to Dax Jr. 'for being a good person,' adding I should buy something fancy. Since one of my current goals is to raise standing with Federation Intelligence Office to 8.0 for jump clones, the natural choice was upgrading the Vexor to a battlecruiser class ship.

In honor of Blaster Babe, I shall name all my Myrmidons after her(him).


My first BB Myrmidon burnt brightly when it got stuck in an asteroid during a mission. Dax Jr. got bored with railguns at the time and loaded six blasters which was ultimately the undoing of the ship as it got swarmed by rats while trying to fire blasters at short range. Note: do not use blasters for missions unless flying a Proteus. In hind sight, I should have petitioned the loss for reimbursement: the ship kept bumping into the asteroid while accelerating to warp and I wasn't able to manually stop it because 'the ship was engaged in warp.' Another note: avoid collidable objects unless flying a Proteus.

I've experimented with various fittings but settled for below setup.



Level 3 mission fitting:

  • Lows
    • Meta Adaptive Nano Membrane
    • Meta Mission Specific Hardener (switch EM/Kinetic)
    • Meta Thermic Hardener
    • Medium Armor Repairer II x2
    • Damage Control II
  • Mids
    • 10MN Afterburner I
    • Cap Recharger II x4
  • Highs
    • Drone Link Augmentor I
    • Meta 200mm Railgun x5
  • Rigs
    • Medium Auxiliary Nano Pump I
    • Medium Capacitor Control Circuit I x2
  • Drones
    • Hammerhead II x5
    • Hobgoblin II x5
    • Valkyrie II x5
Even with low skills, this setup will run cap stable meaning all the modules, including two armor repairers, can be turned on during the entire mission. With moderate kiting it is over tanked but better safe than sorry. For certain mercenary missions in which rats pour all types of damage, fitting an Explosive Hardener is advised. Stacking two meta Adaptive Nano Membranes is encouraged for those with decent Armor Compensation skills which in turn allows for the replacement of a DCU.

Gallente mission runners will find that a number of faction ships, such as Amarr, take longer to bring down. This is because hybrid ammos and Gallente drones only deal kinetic and thermal damage. Amarr Drone Specialization enables EM damage drones while Minmatar Drone Specialization provides access to explosive damage drones. Use them accordingly as you do for armor protection.

Looting and salvaging should be delegated to a Catalyst in order to save time.

Running level 4 missions is possible with the addition of Ogres but it can take hours to complete a single mission therefore it is better to either blitz them or grind level 3's until getting the Dominix.

Long live Blaster Babe!

5/05/2010

Improve your in-game browser legibility

As you all know, and as I recently found out, our in-game web browser is based on Google Chrome. CCP have yet to allow Chrome extensions or restoring video playback(nothing like staring at a blank youtube page wondering why you don't get any response). As to the former, the game has an outdated user interface with no room for customization such as user mods - however the developers are tweaking the browser once in a while. The latter isn't a big issue and I'm sure people can alt-tab or watch videos when they're done playing rather than risk the client crashing which is another tech issue I do not wish to elaborate. Such a day may never come but I'd like to keep my fingers crossed for an overhaul.

Today's tip will ease your sensitive eyes by smoothing out the jagged fonts of the Chrome browser. Install ClearType Tuner PowerToy for XP. Note that this also works for Vista even though it says it won't. There's a built-in ClearType tuner for Windows 7 so don't bother with the download if you're using the latest version of Windows. Mac OS? Tried Quartz? (apologetically shrugs)

Surf reckless.


5/04/2010

Tyrannis Trailer @ IGN Video


Source: IGN Video: EVE Online: Tyrannis PC Games Trailer - Debut Trailer

Heavy emphasis on creation. Planetary interaction will be the hype for the next six months but I doubt Dax Jr. can get a bite out of any planet out there. Not any time soon. Industrial folks will get some loving in the latest expansion along with those determined to protect their interest. CCP are quite fond of Titans as every trailer nowadays features one or even two from each faction. Many things to look forward to indeed.

5/03/2010

Player donation leads to acts of good will

Communities are the lifeblood of massively multiplayer online games and their growth directly translates to longevity of a game. In this respect, Star Trek Online is a bold experiment as it remains to be seen how long an instanced single mode game could continue business charging monthly fees. Every other MMO offers its players a community be it a guild, clan, or in EVE a corp. Because it's a standard business model, individuals must be motivated to form a collective group.

There was a game called Asheron's Call which featured a unique allegiance system. Each player could swear oath to and serve as a vassal of a patron for whatever dole the master had at his or her disposal. In return the patron received a percentage of the vassal's experience points which meant that there were numerous pyramid schemes for free leveling at someone else's expense. Patrons actively sought out vassals because it gave an immediate benefit to everyone within the experience chain. This isn't the typical comradely virtual society a person would expect, but it is a fine example nonetheless.

For MMO whose end game centralizes on PvP, joining a corp is equivalent to enlisting in a military arm.  The corp recruits a grunt raising headcount, while the grunt gains security and access to multiplayer operations. An individual's value is judged by the abilities he or she can bring to the table whether they are a skill set in combat, productivity, or a certain amount of assets. The talk of friendship or kinship is a masquerade for vested interest. Such is rare and precious that if one were to be found, it would be truly valuable.

In EVE, players are bound to a corp at any given time. Newcomers are assigned to NPC corps that are filled with other newbies or alts of veterans. Normally there are about 300 people in my NPC corp channel most of whom are friendly and trying to be helpful. We even have role players who claim they are agents from the Caldari State, admonishing us to defect. In case you're wondering about the wonderful channel I often mention, it is the University of Caille based in Sinq Laison. Often time novices would seek answers here as it is easier to get attention than the rookie help channel.  Recently I got acquainted with two lively groups in various time zones, and when a topic that piques my interest is brought up I simply dock my ship and chat for a good hour or two.

To be honest, I am genuinely surprised and pleased at the maturity of my interlocutors. This isn't even a player run corp in which each member is filtered to match the tone of the larger group. It may just be my luck, but no one brings this up when listing the merits of EVE. I admit, some local channels are obscene but it's all part of the game.

Yesterday a couple of hours before the server downtime, veteran players in their secondary accounts were entertaining us with their gimmicks. Excerpts:

Blaster Babe > I am deep in null space running for my life this is exciting
Lord Exave > haha using what ship
Blaster Babe > atron
Blaster Babe > with cloak
Lord Exave > haha nice
Lord Exave > so what are u doing in there
Blaster Babe > I am shooting things
Blaster Babe > I found a tower and I shot it
Blaster Babe > it had no bubble
Blaster Babe > so it didnt attack back
Dax Jr > a tower? PoS?
Blaster Babe > these moris of mihi people dont seem to be friendly
Blaster Babe > I keep waving hello and they never anwser
Dax Jr > will you shoot them down as well?
Dax Jr > in your atron?
Blaster Babe > I shot at an offline pos
Blaster Babe > maybe it upset them
Blaster Babe > 08:11:26 Combat Civilian Light Electron Blaster hits Minmatar Control Tower Small for 4 damage
Dax Jr > massive hit!
Trevyn Allenco > it's super effective!
Blaster Babe > wont they get a mail that I am attacking them?
Blaster Babe > its like doorbell dashing
Dax Jr > when they see that you've done 4 points of damage, I'm sure they would cower in fear
Blaster Babe > bing bong bing bong then run away
Blaster Babe > oh I found a captial ship maintence array its so big

Then I began my rant on learning skills and once again met with positive feedback. :)

Dax Jr > the eleven learning skills are a real turn off
Dax Jr > 1. you train the learning skills for a couple of weeks and do nothing 2. you skip the learning skills and find out that you've gimped your toon
Adran Malu > Well you haven't gimped yourself unless you completly skip them. You just learned some things slighly slower
Dax Jr > come 1.6mil SP bonus, and no. it becomes a serious issue
Adran Malu > Key thing to do is priority the learning skills, but keep learning enough skills to keep the game intersting nd fun
Amber Khouri > impossible
Dax Jr > takes about 9 days and 1.5mil to train learning skills 4/4 with half the time. takes months to train without bonus
Adran Malu > No it doesnt
Amber Khouri > yes it does
Dax Jr > EVEMon says so
Blaster Babe > do learning
Adran Malu > I did it fine on my main
Amber Khouri > it does, I've done it a few times
Blaster Babe > do it all the way to level 5 and 4 for advanced
Amber Khouri > 4/4 is plenty
Blaster Babe > and remap for what you are going for combat or industry
Dax Jr > I'd prefer 4/4 except charisma
Amber Khouri > do 5/4 later
Blaster Babe > yeah the 5 in advanced dont help
Amber Khouri > do charisma
Blaster Babe > get cybernetics up to level 1 so you can use plus 3 implants
Blaster Babe > dont do charisma unless you are a trading alt
Adran Malu > Charisma helps with missions
Blaster Babe > or tradiing main
Amber Khouri > the lvl advanced gives an extra point in the attribute like all the rest but it takes too long
Blaster Babe > no really
Amber Khouri > lagg fest here
Blaster Babe > yeah I guess if you are going to mission alot you might do it but I would do it after I got my ship and weapons and all the rest done
Amber Khouri > cough*
Adran Malu > Right but the thing to remember here is that as a newbie with not much to do, sitting around in a station not actually playing for weeks on end because youre training learning and everyone shoves it down your throat = newbie quits.
Dax Jr > yeah. basically EVE has players paying for subscription for a certain amount of time without the player actually having to play the game
Dax Jr > pay, play EVE Offline
Blaster Babe > thats there goal get your money and never have you log in
Adran Malu > Right, and thats lame when youre new
Dax Jr > 'cause you can't do anything
Dax Jr > you want to, but it says you have to train some new skill, which you can't 'cause you're busy training learning. :P
Adran Malu > When you have an alt or some such training only Learning skills first is easy since you can go back to your main and actually play while you alt bakes
Blaster Babe > this is true
Blaster Babe > I am an alt of a main of alt of main's alt
Adran Malu > lol
Adran Malu > Im just an alt
Adran Malu > Training learning :P
Dax Jr > it works that way. this is my main.
Amber Khouri > I'm glad somebody has a main :D
Blaster Babe > wait wait let me be the first
Blaster Babe > Can I has your stuff?
Dax Jr > hmm?
Blaster Babe > its an eve joke
Blaster Babe > when ever someone complains about eve
Blaster Babe > you say... Can I has your stuff please?
Dax Jr > oh, you expect them to quit and leave their loot?
Blaster Babe > sure sure
Dax Jr > haha
Dax Jr > cute
Adran Malu > rage quitters fill the forums every time a new exp pack comes out
Adran Malu > as is the general MMO rule.
Blaster Babe > oh come on they have removed more fun out of this game then added in the last few years
Amber Khouri > this game makes you rageQuit
Ozzborg > lol why. dont adapt to change?
Blaster Babe > but its still the best game i have ever played
Amber Khouri > it can be a little harsh at times
Adran Malu > cause man! change is the devils work!
Dax Jr > this game reminds me too much of Ultima Online
Blaster Babe > I have adapted and adapted and adapted
Adran Malu > i like pushing a hoop around with a stick, fuck all this shit
Amber Khouri > same theory as UO
Blaster Babe > can I has your stuff?
Dax Jr > I expect CCP to announce officially sanctioned macros at some point for $15
Ozzborg > much the same grind
Adran Malu > lol
Dax Jr > maybe more :P they're a hungry bunch.
Ozzborg > i can never figure out macs
Adran Malu > nah, they'd be a strain on the server.
Blaster Babe > oh go to the drone region
Blaster Babe > all you see is macro ratters
Dax Jr > when a dev sees the opportunity to monetize on a certain function, they will do it at some point
Blaster Babe > its why zydrine is low now
Blaster Babe > the macro rat build super caps
Dax Jr > only the official CCP macro will have a dedicated server to handle the load. easy enough.
Adran Malu > oh no shit, never been out that way. Im a mission runner and wormhole explore. stay out of null for the most part
Blaster Babe > at least they fixed the POS exploit after only 5 years
Amber Khouri > no point goin to nul unless you are joining a nullsec alliance
Adran Malu > exactly
Blaster Babe > people made trillions of isk
Blaster Babe > for free
Dax Jr > tranquility isn't a single shard. technically, it's dozens of servers put in parallel
Amber Khouri > just get camped at every second gate into 0.0
Blaster Babe > 120 blades or more
Amber Khouri > nodes
Blaster Babe > running off military grade SSD's
Amber Khouri > Hamsters
Adran Malu > heh
Amber Khouri > the little wheels, DT is to feed em
Riser Mae > Are the hamsters military grade, too?
Adran Malu > lmao
Dax Jr > don't get me wrong, I like EVE Online very much.
Amber Khouri > they need a few more hamsters tho
Dax Jr > some people can't see others criticizing their game... extreme fanboiism
Amber Khouri > you know, to help the lag
Amber Khouri > Dax, fuck em if they dont like it!
Adran Malu > its the holy grail of mmos imo. only one thats managed to hold my attention for this long other than shadowbane.
Dax Jr > ahhhh shadowbane. haven't seen anyone mention it in ages
Adran Malu > o/\o
Dax Jr > o7
Amber Khouri > Jita is packed :P
Amber Khouri > man, it's overrun
Dax Jr > someone throw smartbombs in Jita for me. I'll even pay you
Adran Malu > lol

Adran Malu was generous in sharing his thoughts and time. We talked about machinima, Incarna, and the great scams of EVE, all of which I plan to cover in future posts.

When the servers were online again, I noticed that my wallet was blinking. My agent must have procrastinated and forgot to transfer the rewards. Still the balance wasn't right. So I checked the latest transactions.


My patron donated money with a Minmatar character. Before sending him a thank you letter, I wanted to make his gift worthwhile by doing meaningful things. Only I had no idea. Well, since he seemed pleased with my blog it was obvious I should post something about it. But what if he wished to remain anonymous? Then the answer came to me. I shall return the favor by helping fellow newbies overcome obstacles, although not in a financial way. Dax Jr. became an ambassador of good will. Sort of.

There is always someone in the middle of the newbie epic arc stuck at a bottleneck. Out of a total of 50 missions in eight chapters, seven chapters are quite easy and doable in frigates. Then there's the nasty spike in difficulty at chapter eight. Kritsan Parthus is in a neut battlecruiser which seems out of place when taking into account the string of 45 missions that leads to him. The logical choice is to either board a larger ship or find help. That's when I come into the picture. For one fellow corp mate, I kill Kritsan and wrap it up by killing Dagan as well. For the next guy who is waiting in private chat I take out a patch of drones. It was getting late but I felt this wasn't enough. There was someone who had trouble with a level 1 mission so off I went. Helping others was a reward in itself, and I hope to continue my volunteer work on the sideline.

Thanks again, anonymous donor. You have made a difference.

5/02/2010

Level 2, Vexor fitting

Today Dax Jr. made the big leap to level 2 missions. The friendly folks of my NPC corp were sharing ship fittings and exchanging advice, consulting the wisdom of players who were rolling their alts. Many were surprised that I was flying in a Thorax doing level 1 missions. Since my standing was abysmal the only choice was to grind small frigates to smithereens. I was shone with a ray of hope in the form of a skill. "Train Connections to three. That should do it." When Connections did reach 3, a level 2 agent with -19 quality became accessible. No thank you.

At this point Dax Jr. was nearing his 1.6mil SP mark, which meant the 100% bonus to training time would soon end. Worried that I might somehow gimp Dax Jr. if I didn't make a prudent decision, I googled 'learning 4/3 or 4/4.' In case you're wondering, that's basic learning skill/advanced learning skill.

To summarize my long search, the majority opinion was 4/4 ASAP within the 1.6mil SP bonus time frame. Those who are blessed with the virtue of patience will only have to wait for nine days to get their learning skills to 4/4. Not I, not the power-leveling gamer who would rather sacrifice sleep than fall behind. Ironicly, I have fallen behind just by training other useful skills ahead of the learning skills to enable my character to do something fun. Better late than never. Better now than later. EVEMon neatly arranaged the order of skills that I planned on training by minimizing the total time needed to learn them. For learning skills order matters.

In the meantime I could repeat level 1 missions to gain standing. To make it a little less boring, I bought a Vexor for the added drone damage bonus. Things went down really fast and so did my interest. I wasn't sure how I would fare level 2 missions but it had to be more challening than this. Federal Intelligence Office, the corp I am currently working for, displayed a quality 6 agent just four jumps away in its agent tab. Without any hesitation, I pack some modules and ammo then set off.

My first level 2 mission was Recon 1/3. The first wave was easily dispatched but the second wave caught me off guard. I was alarmed at the firepower the rats unleashed as they surrounded me. If it wasn't for the Damage Control Unit, I wouldn't have been able to warp out in time. The Vexor wasn't able to withstand the gauntlet and I found myself warping out a once again. The fitting couldn't get any better so I must be doing something wrong. I had grown smug by running level 1 missions in a cruiser, underestimating  PvE difficulty. Those serpentis cruisers had more range, nearly double my turret damage, and some even put dampeners on me. Getting close was not an option. In order to avoid being swarmed or shot, my only strategy was to kite them and let the Hammerheads do the job. Never had I imagined spending hours on a single encounter mission. Maybe Recon is just one of those tough missions, or perhaps I'm not ready for level 2 yet. I do enjoy the new challenge it brings though.

Below are two types of fittings for missions:


1. Mission specific resistance setup
  • Lows
    • Named Damage Control Unit
    • Medium Armor Repairer (auto repeat off)
    • N-Type  Hardener
    • N-Type  Hardener
  • Mids
    • 10MN Afterburner
    • Named Capacitor Recharger x2
  • Highs
    • Dual 150mm Railgun x4
    • Small Tractor Beam
  • Drones
    • Hammerhead x5


2. Omni tank steup for missions with all types of damage
  • Lows
    • Named Damage Control Unit
    • Medium Armor Repairer (auto repeat off)
    • Energized Adaptive Nano Membrane
    • 800mm Reinforced Rolled Tungsten Plates
  • Mids
    • 10MN Afterburner
    • Named Capacitor Recharger x2
  • Highs
    • Dual 150mm Railgun x4
    • Small Tractor Beam
  • Drones
    • Hammerhead x5
It is beneficial to fit a Damage Control Unit instead of stacking two Energized Adaptive Nano Membranes. Here's why.
  1. Stats are penalized when stacking two EANM.
  2. Fitting a DCU gives resistance bonuses to shield, armor, and hull.

I'll follow up on the fitting if I can improve on above setups.

5/01/2010

Meet Dronicus

For the last couple of days, Dax Jr. has been roaming Gallente space searching for the right agent. There was this Internal Security agent in Haine who gave me lucrative offers and acceptable rewards. The catch is Haine is low-sec. My Thorax got a good pelting from an Omen Navy Issue pilot and his tech2 Hobgoblins near a gate, barely surviving the encounter with 60% hull. Setting autopilot in low-sec and going afk will never happen again. Learning my lesson the hard way, I drag out the local channel and constantly keep an eye out for pilots with low security standing.

My mission running came to a halt when a deep space pocket encounter was commissioned. Cheating on level one with a cruiser caught up as I could not access the acceleration gate. All my assets were kept at a station 11 jumps away so I carefully made my way back to high-sec. After deciding on the Imicus as the frigate of choice, I began fitting the little bugger with modules, some of which had to be bought at the market. On my way to pick up two Drone Navigation Computers, I discovered a Surveillance agent whose quality is 19 - and she's in high-sec. If only I had studied all the agent types before setting off to Haine. Oh well, I packed everything and began the exodus.

For hours I flew around in my pod picking up my ships and items from Trossere. Someone in the NPC corp channel noticed me doing this and asked why I wasn't in a ship. Pod travel just seemed hilarious knowing that it's safe in high-sec. Not perfectly safe, but 'whoever-shoots-me-down-will-lose-a-lot-more-than-I-do-for-sure' safe.

Finally I am ready to set off in my new frigate which I aptly christen Dronicus. She has not reached her full potential yet, but for fun's sake another trial and error is worth this cheap piece of fit. Here it is. I've already thought of improvements below.


A viable alternative would be fitting a Drone Link Augmentor in the high slot and a Sensor Booster on the medium slot. Assuming that basic requirements are met, an Imicus will be able to target enemies at a safe distance of 50km 46.86km(longer if you've got better skills), deploy three drones, and watch the fireworks go off without having to fire a single charge. Low slot modules can be exchanged with a Damage Control Unit and an Overdrive Injector System, freeing up the powergrid for an Afterburner. EHP will actually rise to 1,715 while mobility is boosted to 843m/s. The best part being, of course, that the capacitor runs permanently. The longer I looked at this fit, the more I liked it. So below is my new fit.


I leave you with a screenshot of my trusty Dronicus docking in after a day of hard work. Fly safe.

EVE Online's poor narrative

Every MMO is special in its own way and the most successful titles deserve respect for what they have achieved. When we look at the history of MMORPG in general, more often than not something new is added to an existing formula, meaning that none is completely unique by itself, and this in turn shows that all of them are subject to comparison with each other. When I first decided to write about EVE Online, my intention was to document the growth of my character in New Eden in a respectful manner. In other words, I didn’t want to criticize game mechanics or make comparisons with other MMO. But I couldn’t help but notice how flimsy EVE’s storytelling was even though it excelled in other areas.


No, Alitura, you do not understand my anger at all.

The ability to convey a convincing, or at the very least a plausible story is a key factor in raising interest. When I began the Sisters of EVE epic arc, I had high expectations, and rightly so. This game only has one epic arc for each faction: How could they possibly screw up when there are seven (including Sisters of EVE for newbies) ‘epic arcs?’ To be honest, CCP’s inability to weave decent story could be devastating if it wants new subscribers, and especially women, to join New Eden.

I’ve played World of Warcraft since open beta, and since I know no one will ever make objections on my blog, I will make brief comments on what Blizzard has done right. Blizzard Entertainment has an executive, vice president Chris Metzen, whose job is to write and monitor the storyline among many others. There are epic quest chains in WoW which are not only numerous but fun. Back in the old days, gamers had a blast revealing Onyxia, finding her twin brother and bringing him down as well. Then there was Ahn’Qiraj, followed by Naxxramas. Those were epic. There are novels that penetrate the entire timeline, a number of them about its heroes, and an ever expanding line of comics which also acts as a window to future changes in the game.


Completing a fifty-step epic quest, players are met with this. Some scripts are botched with typing errors (i.e. agent tells you to investigate a ‘personnel facility’ and in the next sentence iterates ‘personal facility’), while others have no tangible connection with a previous mission. What perplexes me is CCP’s intention behind this vulgarity. Could it be that they just wanted another arc simply because competitors were coming up with quest chains? It’s impossible to put a finger on the narrative which begins like a sci-fi mystery. Rogue drones are out there posing a serious threat. I’m suddenly thrown off track when an agent forces me to deliver a doll to the parents of a pilot I killed, ditching the story below pulp fiction. Then there’s some secret society from whence a troublemaker hails from, but it doesn’t really explain if he’s got anything to do with the rogue drones that are out there. Very impressive stuff, CCP, really. Thanks for wasting my time.

There is a clear distinction between plot and narrative. The plot isn’t fantastic for sure, but the narrative is just terrible. Despite CCP’s conspicuous inexperience in storytelling, EVE managed to grow owing much to the sandbox system. The formula was already proven by Ultima Online many years ago. Sandbox playground filled with community-intensive activities, skilled based advancement, heavy emphasis on wanton PvP, and a player-driven market are exactly the same. However, UO’s Britannia was already as colorful as it could get thanks to the decades-old franchise. Even then it had decent writers. Why can’t CCP do it right?


EVE needs dedicated professional authors to work on the lore, a long overdue homework, and upcoming expansions. To be fair, take a look at what Bioware has achieved. Dragon Age: Origins and Mass Effect series are solid evidence that shows when a developer wants to tell a compelling story, it does so in a mind blowing way. I’m sure their next MMO, Star Wars: The Old Republic will send shockwaves across the industry for many reasons, one of the biggest being its forte in narrative. Take yet another example, but this time on the opposite pole: Players are quick to lose interest in Korean MMORPG not simply because of the grinding, but due to the nonexistence of a feasible storyline.

Hire competent writers for your own sake, CCP! Outsourcing “The Burning Life” failed but that doesn’t mean fiction work should be given up entirely. Getting players involved in fan fiction is all right, but there needs to be a canon backbone for an immersive experience. I can see so much potential untapped here, in the power of storytelling. Humans are born with it and we always want more, even if what we are served with right now is crap. Personally, I would start by giving each faction identifiable heroes. A small tip, if you will.

Thorax on a mission

As hinted on my last post - a new ship. Voila!
 
 
Now that I have it in my possession, the Thorax doesn't look as good as I thought it would be. Nonetheless I am grateful for finally owning a vessel I can bare to glimpse. Great motivation to play. Many Gallente ships have Greek names such as Thorax, Ares, and Eris. Thorax means chest plate, but the ship's notoriety for being a glass cannon makes it sound quite ironic.
 
 
The reason I hurried to fly the Thorax despite my low skill points was because I couldn't stand staring at the Catalyst anymore, and my habit of wanting to breeze through a given level of missions in superior equipment. In this case the only thing that seems to have improved is the size of the ship. Hull upgrades were only at level 2 when I was fitting Normandy JR2(a la Mass Effect), therefore my options for passive tanking were energized plates, not membranes.

Even though the DPS is dreadful I am happy with the results I saw on chapter 6 of The Blood-Stained Stars. The roar of medium turrets is menacing, unlike its small counterpart for frigates which sound like firecrackers. Meanwhile I've decided to concentrate on drone skills and by the weekend my DPS should increase significantly when I pick up Drone Interfacing. Gunnery will follow shortly. The first few days training learning skills put off a great deal of interest in the game but I am glad that those days are behind me even if they're not over yet.


Hopefully I'll become a better pilot by the time I am ready to move on to the next ship.

Mission progress & limited shortcuts


Dax Jr. is now at chapter six of the mission arc in that horribly fitted Catalyst. One ugly ship, if I may say so. It looks like a WW II era aircraft that somehow traveled through time to become a Gallente ship. I will even go as far as blaming the destroyer's design for my slow progress. Hopefully I'll replace that piece of abomination with one of the most aesthetically pleasing ships in approximately thirteen hours.

I understand and respect the design philosophy for each faction, but that does not necessarily mean I have to agree with the way a certain class of ship looks. The news is the next expansion, Tyrannis, will bring changes to existing models such as turning asymmetrical ships proportional. Of course diversity is important and some hulls look great while defying conventions. I am glad CCP realized something had to be done years after releasing EVE.


Flying a Gallente ship feels a lot like playing a hunter in WoW. Loading ammo, getting in range, and controlling drones(pet) in tandem are the same. EVE does not provide as many shortcuts for players but there is a way to manage those drones just as easily. The key is to find a comfortable setup for shortcuts. I did this:

Alt-1 All Drones: Engage
Alt-2 All Drones: Return and orbit
Alt-3 All Drones: Return to dronebay

Normally I would launch drones just before closing in on my target and give the engage command once I'm done locking it. By then the ship has aggro and the drones can safely orbit the target and put it down. Saves time and it's a whole lot better than having to click each drone.

Due to the conservative attitude of the developer, EVE Online has not seen any customized UI, add-ons or in-game macros which can significantly improve gameplay experience. On this front, I have to make comparisons with other MMO's out there - I'd have all my shortcuts bound additionally to Alt-1~3, Shift-1~3, Q, Alt-Q, E, Alt-E, Alt-R, F, Z, X, C, V, and seven mouse buttons for games such as WoW or Warhammer Online and I always needed more bindings. EVE could really use shortcuts for improved ship control, such as approach, and combat that are not supported in the client.

Catalyst mission fitting

The latter part of chapter two was a challenge to both DPS and tanking capabilities, opening my eyes to optimizing ship fitting. The first step I took was to see what others have done in the past. Almost everyone agreed that the high slots should be fully fit with 125mm railguns; however people had their preferences for mids and lows. I did this:

My main concern was capacitor recharge rate. When operating eight 125mm railguns you plainly see them sucking power and it needs to be addressed if armor tanking is considered.


High slots: DPS increased from 43.6 to 66.2 meaning I can now do 34.1% more damage per second than my previous fit.

Medium slots: I faced a dilemma removing an afterburner but decided to anyway. The idea of losing capacitor running time on an AB deemed inefficient. The small shield extender could always be replaced but I would have to train my engineering skill to level 4 in order to meet the power grid requirements. Capacitor regenerator speaks for itself.

Low slots: Small armor repairer II can compensate 80 HP on every tick, and is backed up by a PDS and CPR for extra running time.

This fitting took hours because it was the first time I actually tried optimizing a ship. Dozens of jumps were made for the acquisition of modules since the best prices are usually several jumps away. I am currently on chapter three of the mission arc. So far my shields haven't dropped and armor was intact. Yet to see how long my Catalyst can withstand punishment. Will follow up on my next post.

The original posting date(on my other blog) of above was two weeks ago. Now my catalyst serves as a salvage ship. Through trial and error, I have learned that it is better to passive/speed tank T1 frigates and destroyers. Tech 1 small ships simply do not have the kind of capacitor to keep repair modules running and expect to survive waves of rats. At this point, I'd suggest fitting mission specific armor hardeners or energized plates(membranes), the best damage control unit available, and an overdrive injector. Damage control units are pretty much mandatory.

Destroyers are a dead end.

Groping through the epic arc

To add spice to my unremarkable newbie adventures I decided to embark on an epic mission arc. There was nothing to do until Dax Jr reached the goal I set for learning skills so it was either that or I had to spend time reading. Thus began The Blood-Stained Stars. Without a second thought I jumped to Manarq where a Sister of EVE agent was waiting for me. All the agents so far brush me off as some crude imbecile when starting off and it feels like rubbing salt to a wound, painfully reminding me that I am unexperienced. I could use a warm welcome once in a while.

I fit my Catalyst with five 125mm railguns in hopes of increasing my damage output and it seems to be working. According to EFT my total DPS is 43.6 and the drones on chapter one seemed to melt like ice cream. What I didn't expect was that those railguns would be pumping charges senselessly. By the time I reached Harerget V in chapter two ammo was running dangerously low. I had to go back to my old station where I left all the materials required to produce antimatter charges.

This game is definitely allows plenty of time to blog.


During the last twenty four hours I received two corporate invitations. I am a typical 'lone wolf' who has no friends or network to help out and it would seem I am destined to certain death. The recruiters were friendly enough and I do eventually plan on joining a corp one day, but I'd rather keep building my capsuleer and weigh my options until I know that I'll enjoy company. How does one know which corp is right for him or her?

EVE Online apps for iPhone


EVE Online apps utilize API(Application Programming Interface) to fetch account data and displays them to the end user. The two apps below are similar to EVEMon, but what they offer slightly varies and both have their merits and limits.

1. Capsuleer: Extremely light, stable, responsive.

It would be fair to compare Capsuleer to a compact frigate. The size of this app is only 1.6MB but it is a beauty.


The app features a feed reader that has CCP news and various players' blogs in one big pack. Very nice. I only wish the settings would be more flexible to suit individual tastes such as background and font colors for the feed reader, ability to manually add new feeds, and access to comments. No landscape mode either. :(

Militia and People&Places seem to be unavailable at this time.


Capsuleer stays true to EVE Online's native interface. This really eliminates the need for EVEMon when you're outside.

One thing I've noticed is that 'time to level' does not properly apply the attributes perks. API relays the correct time for the skill level that's being trained immediately, but the next level is the base time which can't be good reference. Hope the devs add more functions because I see seven empty slots which must have been preconceived but not yet realized.

You should get Capsuleer if you haven't installed it already.



2. iClone: Bulky, prone to crash, could have done more with UI.


iClone is a beast in its own right, or a Capital vessel if you will. It takes up almost 244MB in your iPhone and when allowed full access to unlimited API, it will display your assets, orders, and what not. The app will ask you if you'd prefer to update data automatically or manually. Take my advice and choose manual. You have been warned.


iClone keeps the screen simple and intuitive. Can't help but stare at Capsuleer's better job on this department.


iClone packs a lot of data. Apparently it has the entire item data base with the respective information tabs, but it could still use some tinkering here and there such as the screen above. I also hope that the developer continues to add icons to the interface as well. Certain items are not viewable because the app crashes down on you when you touch it. I've tested it several times and the problem seems persistent. Small disappointments to an otherwise versatile app.

Aspiring industrialists will benefit most from this app. iClone will put your patience to test but it should be worth the troubles.

I am indeed aware that there is at least one other app out there, but I decided not to download it since the two above do more than enough for my needs. Personally, I think Blizzard Entertainment is an example to follow with what they did with WoW Armory. It isn't open source, but hey no one's perfect.